Investment opportunities from EraseReality: Projects

EN | RO

Investment opportunities from EraseReality: the projects themselves

Overview: We have plenty of cool ideas, and are currently working on one.Our weakness is that we're humans.And worse.College students.

Update 04.12.2008: We're not college students anymore. Somehow it has been done: we all graduated. Right now we're looking for venture capital companies and angel investors. We also graduated from a single idea and would like to pursue more of them.

Our projects so far: Broken Sundown, Rugged Fun: Socialist Motoring, Vintage Computers. For now, the Vintage Computers have the clearest roadmap on what to do after an investor has been found and investment has already begun.

Investment opportunity: Broken Sundown

 So I am to spout aberrant comments and descriptions about a certain project we have been working on for a lot of time.Well then, I was going to read from the back of the box that we designed from the game, the box that we got from the distributor as the prototype.But, for some unexplainable reason, I won't.
If I can't do that, then I should just keep using superlative words about the game and its' elements, such as "revolutionary 3D graphics", "furious and intense gameplay", "state of the art game engine", and I must not forget the almighty etc. That, in order to attract anyone, the more the better, towards consuming this future product and praising us, its' creators, through the aid of currency(but not exclusively).Thus making sure the next product will already have a consumer herd eager to mindlessly pay for it, just because our brand's image will have made a good impression on each single individual.And so, the company will grow and grow and try to become the only one that produces games, taking over any competitors and transforming itself into a badly organised giant company with a single goal - maximizing profits.Methods include: employees kept under strict, prison-like control, so that their productivity level is no less than a pre-established one and high pricing with minimal production costs.And these are just the basics.
What if I told you we're just honest people that are sick of all that has been mentioned above, a team that wants to build a game from scratch, not just recompiling a legally or illegally owned engine that has proven to be good? Ok, let me give you an idea of what's going on, since it's the first project. About 3 years ago, some guy wanted to get into the gaming industry. Not having any skills other than ideas, he failed.So he tried starting his own little group(no you don't need to know who he is). After a lot of diplomacy and discussions, it was settled. Four guys, and a project that tries to expand the gameplay of a nearly (or fully)defunct style of games.
This is Broken Sundown.This is where gamers, each with his own set of gaming values, gathered to create a game trying to be a little original.Don't expect a revelation in gaming.Don't expect things that you have never seen before.Expect a game with elements that we considered "cool".The elder gamers will probably be able to name other games that had some of this game's elements.But, as far as we know, they won't be able to name a game that had all of them.
Entry-level groups have no choice but to develop a simple game.This is because the more complex the game is, the longer it takes to develop.Also, they usually have some kind of financial support.We don't.And looking at our game's concept, the only true asset it has resides within the feeling of freedom.Oh, you know, there's a difference between the idea and the implementation.So the engine must allow this freedom.
So, you'll be fighting outdoors or indoors, inside a vehicle or by foot.We thought "the more the shooting lasts, the better". So there are a lot of different weapons, and a lot of different vehicles.
There is no point in trying to describe the game here. You just have to see it for yourself. Until then, this site will probably be updated only when a relevant event occurs. Such as "physics done".Or "artist found dead".

For now, this project is a collection of ideas, artwork and a few scribbled design notes. Should you invest, you would have to know that this one would take longer to develop.

Investment opportunity: |¿".9]$%^&!@

Disconnected...

Decryption failed.

This project is kept secret until the maniac finishes the whole design document.He's doing his best to protect that damn file from "foreign eyes".

Investment opportunity: Online gaming ?

How nice it is to play RPG's online.Isn't it? We find the current RPG concepts limited.A hybrid with another type of games would increase the gameplay exponentially.We designed two such RPG games(both single player and multiplayer, only the multiplayer will encourage the participation of many players, so that's why I mentioned online gaming), but so far we can't even manage to put together a game that isn't that hard to realise. And we have also prepared a new concept for online gaming.All these are projects that could only be done by a larger team.So they are to be kept in the drawer until we're ready.

SubZero

Investment opportunity: Got hardware ?

Brand new idea (04.12.2008). Instead of offering just content, i.e video games, we thought about also offering the hardware to run them on. So, the idea of Vintage Computers was born.

Company purpose:

Being able to deliver newly-made, outdated-technology computers to nostalgics and to education.
 

Problem:

It's sometimes very good to have an older computer (what if it's for the grandmother, who only knows how to and only needs to type documents, maybe also a bit of entertainment like music and videos? Does she need the latest quad-core system?). However, the parts for it are many, and usually hard to get. Also, they are most surely not upgraded to their maximum capacity of speed and features, and even if it's possible, it's again hard. Everyone will just try to get you to buy a new computer for a very limited purpose.
 
There is another use for these old computers that is far more painful to attend. Having an in-dash, onboard computer in a car. People only need a few features like GPS, XM satellite radio, media player, wireless Internet, etc. Hacking an old computer to do this is pretty hard. We can even go over the user's expectations.
 
Right now, the customer goes through either theoretically unsafe transactions such as Ebay, either shops with mind-boggling purchase conditions. If a customer from Austria wants a rare part from the USA, he'll pay quite a premium to have it delivered by an American online shop. Also, some sellers understood that people will sometimes pay no matter how much for a working, brand new part that is simply leftover stock. Others even take big companies' junk and sell it as refurbished (or even defective) parts. They take whatever they can find, because there's no telling who wants what and how bad they need it.
 

Solution:

Re-manufacture certain "milestone" technologies from before. It's possible that even a re-manufactured, updated 80286-based system will do as an in-dash multimedia system. A K6-III-based computer system will most certainly do the job.
The next "vintage computer" will be like a bigger laptop. Imagine a desktop PC case, the horizontal kind, sitting under the monitor. The display can be folded and the computer can even be carried between mains power sockets.
The car version should fit the dashboard of a car, replacing any stereo/radio/CD player/MP3 player.
 

Why now:

There will always be people reluctant to embrace changes in computer technology. They eventually upgrade, but we're not trying to get them to stay in a certain point in computer technology time, we're trying to define the computer with a more targeted purpose. Also, a global "progress archive" in IT might have unprecedented uses, like case studies in universities or libraries.
Why an archive right now? Silicon-based computers seem to have reached a peak a while ago. Major players still research and might come up with even better results, but the point is that they stopped making single-core processors because they arrived to a technological maximum. Since then, they started adding more cores. That does help with speed, but in a different way. "Saving" the evolution of mainstream (and not only mainstream) computers in a company's cabinets seems like a good thing to do.
It is my belief that in a hundred years from now, someone will want one of the products I'm envisioning.
Also, you might have noticed the trend (that was apparently predicted years ago) to move to 64-bit computing. This is another major change, leaving even more computer technologies in the "outdated, to be recycled" bin.
A third trend you might have noticed is the small, eco-friendly (i.e. low power consumption) processor. There's the Intel Atom and the VIA Nano. Any of these might be a good candidate for the car PC project.

 

Market size:

Apparently small, this is one disadvantage. However, it's meant to be very long lasting. An investor even told me there's no proof of concept. I can't possibly figure out how many people want older computers on their desks, just to "remember the old times" or to "know what it was like back then" without a solid marketing department behind me. Or in their cars.
 

How to do this?

Set up an online store, have scheduled DHL pick-ups, ship anywhere in the world. Sell the computers for the production costs plus a commercial added value of normal proportions. Yes, this could mean very slow return on investment, or amortization as it's called in economy. But it's a few one-time fees paid for an unlimited period of time. Like the difference between renting a property and buying it.
 

Competition:

None, as far as I know. Only the stores selling old hardware might be considered competition. It is my belief that we can eventually put them out of business, or have them distribute our future products. At some points the company will be competing with the likes of HP, Dell, Acer and others, but we can work around that easily.
There are companies making car PCs, but fairly obscure as far as I know.

 

Product:

We can't go back further than the 286 processor architecture due to technical limitations of the 8086 or 8088 architectures. We might even have to improve the 286 post-mortem, to boost the technology's speed and reliability. The 386 architecture might be able to do unexpected wonders, because it supports an incredible number of fairly recent technologies like SATA-150, Gigabit Ethernet or USB 2.0. The point is, the 386 supports the Peripheral Component Interconnect bus, or PCI.
You might expect me to say that the next system should be based on the 486 architecture. Actually the best 486 was a Pentium. Intel released "Overdrive" processors for a while, the last of them being the Pentium II Overdrive. It was a processor meant to be compatible with the previous socket made by Intel. So, the best 486 is actually the Pentium Overdrive 83 MHz (by the way, these are still being sold as new, from leftover stocks, for 86 USD!). The features of the Pentium core were superior to the 486 (actually the Pentium Overdrive is the absolute minimum for Microsoft's Windows XP), but there were 486 CPUs with superior speeds, the fastest being clocked at 120 MHz. This is why a boost of the 83 MHz version to 133 MHz would definitely remove any doubts.
Other products will include the world's best single-core laptop, the best dual-core laptop, etc. Everything needs to be full-featured: Infrared port, Bluetooth, Wi-Fi, Fast Ethernet or Gigabit Ethernet (or 10 Gigabit Ethernet in some of the faster models, the ones supporting PCI Express), FM radio, TV tuner (it's possible to also add AM radio reception capability, for the few that listen to it with their old 80s boomboxes) and so on. The slower systems like the 286, 386 and possibly the Pentium Overdrive system, are not capable of decoding MP3/MP4 files or DVD videos just with their own processing power. This can be fixed with dedicated chips for those tasks, and I think I already found a company able to help, with a single chip for all the aforementioned media formats.
Also, most of the systems (except the single core laptop, for example) will have more than one processor. It may sound crazy, but the 286 system should need an estimated sixteen CPUs.

One milestone investment: The revival of 3dfx Interactive chips, in the same manner as the others. The specific 3dfx cards I'm after "saving" are the Voodoo II 3D accelerator, the Voodoo 5 6000 and the Voodoo Rampage, the last two video cards of 3dfx. Nvidia Corporation should provide the rights to the technology, but I expect this investment to be the single biggest bill we will ever receive.

Holding the rights to all these technologies will, in my opinion, immortalize the company as the all-time archive of technology, a position that will always cash in. Yes, not every piece of technology (no Cray super computers, for example) and not even all the mainstream milestones. Just the computers that were respected, in their times, as being the top of the top of high-end. That best 286 reportedly "flew!" while the best 386 (the AMD 386 DX at 40 MHz) was deemed very fast and very stable (and also, produced in large numbers, making it easy to find and buy, for duplication). The best Pentium III wasn't very well known because Intel had to push the first Pentium 4 models. The best Pentium 4 for the socket 478 wasn't respected, but that was just fanboyism.

The software ?

16-bit multi-CPU systems didn’t even exist, as far as I know. The first such system was reportedly a 386 with four processors, connected to each other in a very hacked up way.

So, an operating system for such a machine does probably not exist. Wrong.

There are three major directions in which the mainstream PC operating systems went. Command line OSes named DOS (Disk Operating System), made by Microsoft (MS-DOS), IBM (PC-DOS), Calderra (DR-DOS) and several others. Microsoft and IBM also made operating systems with a graphical user interface, Windows and OS/2. And there was also Linux, the free and open-source operating system, having both a command line and a GUI.

Meet FreeDOS

FreeDOS

FreeDOS is a clone of the other DOS-es, but made for free and open-source. Open source projects are usually made by enthusiasts who feel like creating something they need and that the commercial world doesn’t seem to be interested in. Microsoft would probably never release the source code for their DOS so that it can be updated and maintained by communities. FreeDOS does just that. This version of DOS will be able to run on a multi-CPU system without a problem.

Meet ReactOS

ReactOS

This project aims much higher. They want to create a running clone of Windows NT class of operating systems, from version 4.0 to the latest, that is Windows Vista, or NT 6.0. Of course, they can adapt it in as many ways as they want, unlike Windows who has moved features around, discarded some useful ones with newer versions and so on. By paying them to do the work, we can have a very good, feature-complete OS to put on virtually any of the future computer systems. The current state of the project is not in excellent shape, as they do it in their free time, as a hobby. Still, it does run a few known and useful applications made for the regular Windows.

Both of these can be tailored to run on any of the planned systems and do everything that’s ever needed: infrared and Bluetooth connectivity, wireless and wired networking, watching TV, listening to the radio, recording and playing TV/radio shows, surfing the Internet, etc. Users will most likely want FreeDOS out of nostalgia, or because they might think their old games will run again on that. In reality, ReactOS will cover most of a user’s needs, no matter how quirky. Only a few rare cases will require FreeDOS. However, it should be there as a lighter version for the ones who don’t need all the fancy stuff ReactOS will have.

BIOS? Meet the open-source community!

Coreboot Open Firmware
Master-Nails

Amiga computers, reborn

We can make Amigas once more. Two models should be made, models that didn't make it due to the "ever-evil" economic marketing who doesn't always make the best sold products out of real value. For that, we need a bit of history.

Two chipsets were in the works before Commodore went bust: AAA (Advanced Amiga Architecture) and Hombre. Both should be manufactured in a computer system because the AAA was intended as the "next-gen" Amiga chipset, a natural development over the previous Amiga chipsets. Hombre, on the other side, was the reason why AAA was abandoned, because it was thought that the latter wouldn't be enough to take Amigas back to the top and Hombre development, a bigger leap from the other chipsets, was started.

To find these technologies we would need to find the designers behind them: Dave Haynie for the AAA chipset and Dr. Ed Helper for the Hombre. It is my belief that the systems can be re-made, with an enhancement that was offered by third parties at the time: equipping PowerPC architecture processors on the systems. As far as we know, there was no Amiga offered with a PowerPC CPU right from the start, but we should do this because the last such CPU compatible with the Amigas would probably be much better than the last CPUs Amiga systems shipped with. This is also helpful because of another reason: the operating system.

Yes, the OSes for these two Amiga systems would probably need to be the same two as for any other future system: FreeDOS and ReactOS (the latter already has a PowerPC port in development).

Probably the best place to start the search would be talking to the company Genesi. However, it would be great if any supporters of this (sub)project would tell the two gentlemen about it.

Development roadmap:

Establish the actual company
Develop the basic system on paper (motherboard, CPUs, RAM, communication buses) - this translates into a trip to Australia
Buy the manufacturing rights for the necessary technologies to compose that system. This means getting the blueprints under license and also promising to not develop better products based on them, like I said about bringing the Pentium Overdrive 83 MHz to 133 MHz. Intel can do that fairly easily, we can do that with much greater difficulty. We only need the rights to manufacture the final chip, because we'll never want to upgrade it.
Sign a contract with one integrated circuit board factory to mass-produce the results of our research. They will also design some secondary, dedicated logic-chips to be used on the final motherboard (I already identified one possible company).
Buy the manufacturing rights to secondary chips and technologies, for example a Bluetooth adapter from MSI, or a Gigabit Ethernet chip from 3Com. Or a fax-modem technology from US Robotics.
Buy the manufacturing rights to the final technologies needed to assemble the final prototype: OLED display technology, SSD hard drive technology, floppy disk drive technology, optical drive technology such as CD-ROM drive, DVD writer, Blu-Ray drive, HD-DVD, etc. This last part actually requires a bit of reinventing. The best CD-ROM drive I have ever used was made by TEAC, and it was as fast as 24x reading speed. No recording capabilities. But that can be taken care of by Plextor, or LG.
 
My guess is that, at this point, the company shouldn't just release one product. We should design and build the 286-based system for the shock value and another, far better system for regular use. Of course they will be manufactured in quantities obeying the law of supply and demand. The demand for the newer system will most probably be far superior to the demand for the 286, but the shock value of the latter will attract attention.
 

Business model:

This is the part where I lack expertise and where I need serious support. I was thinking of selling via an online store and also making partnerships with various small retailers around the world so that local customers don't pay huge shipping prices. The retailers would buy in larger quantities and thus pay less per unit shipped to them. Quantity discounts would complete the goal of having local customers paying less than if they ordered directly from us.
Again, pricing should be manufacturing costs plus commercial added value. No amortization included for faster dampening of investments. We don't want the new systems to cost as much, or even comparably as much as new systems. The "why get a slower machine for virtually the same money?" question will arise. But again, these investments are one-time only.
 

Team:

For now, there is just one of us. I do have a rough idea of where to go, who to ask and, most importantly, what to ask to get the ball rolling. I just need the funding and yes, I believe profit can be made, even if it looks like non-profit work. I suspect that after the research for a couple of systems, the company will have exactly ONE employee other than myself, and that would be someone helping out with the sales, handling, packaging and shipping. Maybe the numbers will grow if there is a bigger need for such products than I thought.
 
The company that would be able to help with designs and also produce most, if not all the components we need is ICE Felix - felix.ro is their website, and here you can find a list of the computer systems they manufactured in the past.

No financial data at all. Sorry, I'm really not good at estimating what I could sell if it could happen so that I could etc. The business plan template was shamelessly inspired from http://www.sequoiacap.com/ideas (who, by the way, did not answer at all, not even refusing).

Investment opportunity: Rugged Fun: Socialist Motoring

Tractors! Yes, tractors! This will be a game with a lot of tractors made in the "Eastern Bloc," the former area of influence of the former USSR. There are enough tractor models to suit our purpose.

And since the phrase 'an idea for a racing game' is rumored to have reached English dictionaries at the definition of oxymoron, we would put guns on them and have them do something ELSE. We prepared for this task with a little code and a bit of content: see the news section.

back to main

news | stories | contact | links